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Old Oct 26, 2006, 11:54 AM // 11:54   #21
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I finally found a way to make any money at all with the cyclone axe build and what do you know, it takes 10x longer to kill those stinking kirin and undergrowth. It almost looks like the movie fight club(except for the 1 on 1 thing). You start banging away on about 12 foes, 4 swings later half of them run off and watch until there health builds back up

This can be viewed in a good light as well, If you damage the enemy enough you can buy some time to heal yourself a little.

Either way, we can all just find new ways to make gold.
As far as other proffessions, I do not know how the update effected those.
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Old Oct 26, 2006, 12:25 PM // 12:25   #22
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Creative players will always find a way or make a new build to farm. This update only affects lazy copycat farmers who don't put any thought into making creative builds. Hope this will encourage them to actually "play" the game. Hey, this game is about skills, if you don't like playing with different skills, this game is not for you. I can still solo first part of Elona with my R/W and Me/N, and with a little adjustment, my 55hp monk will be ready to go. Making AI smarter is always a good thing in pc game industry. Don't tell me you don't have a brain to match that of npc's.
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Old Oct 26, 2006, 12:31 PM // 12:31   #23
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I really used to enjoy this game because of how simple and fun it was. I play SOE games when I'm not doing Guild Wars, and was happy GW didn't have the BS that other games I played did.

Simply, I'm getting really tired of these nerfs to farming. I dunno about other people, but I enjoy farming.
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Old Oct 26, 2006, 12:32 PM // 12:32   #24
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Quote:
Originally Posted by Wacky
Another problem is this:

Large numbers of farmers have accumulated large amounts of money and goods, and with the nerf of current farming practises, the real value of that money and goods will increase dramatically, to the detriment of new players. i.e. rich become richer, poor become poorer.
WRONG!
The nerf to farming will both reduce the gold and item generation through farming, so it shouldn't affect item price.
The new system of salvaging and upgrading will on the other hand reduce the gold value of most items.
And since chest running has not been nerfed, that will also reduce the value of most items.
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Old Oct 26, 2006, 02:23 PM // 14:23   #25
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Quote:
Originally Posted by Phoebe
And since chest running has not been nerfed, that will also reduce the value of most items.
Um. It kinnda has...Purp chest are no longer purp chest. Gold chest are no longer gold chest now thier both so in away chest did get nerfed.

But to the update all I can say is. Nothing.....

Doesnt mess with my playing time. Yes I might have to change a skill here and their but thats not a problem.

And also think about this.

NEW SKILLS...To play with who knows the new ones might be better than the old ones. Just learn to wait and see what skills nightfall will bring. We are only about 15 hours away before nightfall goes live. I'm sure you all can wait just a little longer before saying this and that is nerfed.
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Old Oct 26, 2006, 02:35 PM // 14:35   #26
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well, you can still farm as A GROUP. All you have to do is join a guild make a GUILD party and tell the members in your party that you want a particular item from this run. If it drops they go to you. For Example. you do a SF run, and you tell your members in advance that you are going after a sword or axe, then if they drop. whoever got it must give it to you. just the oldschool solo farming is no more after this update, however you can still farm as a group. and what happend if i alrady got 10 million cold cash in my multiple accounts?<i really dont, i am just making an assumption!> nerfing farming is a terrible idea... it wont stablize the econ. another great update from anet GG
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Old Oct 26, 2006, 02:38 PM // 14:38   #27
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Quote:
Originally Posted by Phoebe
WRONG!
The nerf to farming will both reduce the gold and item generation through farming, so it shouldn't affect item price.
The new system of salvaging and upgrading will on the other hand reduce the gold value of most items.
And since chest running has not been nerfed, that will also reduce the value of most items.
What if for the players who got no items but millions of cold cash in ther hands? i know tons of ppl got 10+ millions in cash<not ecto no dyes, cash and cash> their buying power will by skyrocketted...
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Old Oct 26, 2006, 02:52 PM // 14:52   #28
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You get plenty enough money for max weapons and armor just by playing the game.

So getting vanity skins is a little harder now. Big whoop. There are lots of ways to make money aside from solo farming anyways.
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Old Oct 26, 2006, 02:56 PM // 14:56   #29
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I honestly think it was the way they (a-net) invisioned some of the harder areas to be like. Personally i like the fact that I can't uw with 2 people anymore, we as a guild really started taking down 5 or more just for the people interaction. As far as the economy and peoples interest being diverted due to time spent to do a mission/quest, I truly don't think it will happen. A lot of the challange started disappearing in the game. The AI was sooo dumb that it made most of it laughable. I think they will find however that they will need to change the ai a bit more (a tweak perhaps). There will still need to be an affective way to have some aggro control, least we be swamped with mobs. I totally remember when THK was uber hard, but with experienced seasoned players it took us like 25 minutes with 0 deaths.

I also think (looking at the skill changes) and seeing how powerful the 2 new classes are, we will see a serious increase in the need for new players to ACTUALLY learn to play the game, then getting a buddy to run them through it. I mean we've gotten to TOTALLY beating prophicies in under 2 days now, how lame is that? level 7's beating the dopple? Do you honestly think that was intended?

Anyway... I always say that when a game get's to the point that it's a grind, then you might just need to play something else. Personally i just don't see that happening for me, i need a challange and would seriously like to see players be BETTER when they're in the later mission towns.
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Old Oct 26, 2006, 03:05 PM // 15:05   #30
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finally been able to play.. did a little tinkering.... as it stands now.. any form of damage that is sustaned on them at all they will run from..

What that means is that anything short of a wammo chasing down each and every one will not work..

I have tried a ton of things.. and the only thing that still works to kill are the spells that deal a massive ammount of damage on an individual bassis.. like splinter armor.. cause that leaves no room for them to run. one just dies really really fast

so with that said.. unless new nightfall skills change things.. most the farming will be done much like factions.. with 1v1 boss green farming.
-----------------------------------------------------------------------

I will keep you all updated as i keep trying all the different ways to kill

as it stands now cause i only had a small ammount of time to test..

sheild of judgment and retribution are causing scatter..

and it may seem that when spirit bond was updated it was broken.. because it will cancle after 3 or so hits sometimes...

I think we will be ok guys.. just give me a bit more time when i get off of work.. and we will all be farming again in no time
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Old Oct 26, 2006, 03:06 PM // 15:06   #31
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Quote:
Originally Posted by Oh a GW forum
I don't like Pvp, pve was why I played this game. Apparantly that's not good enough for Anet? I'm really sick of having anet spit in the face of pvers. I think I'll start looking into WoW.
Maybe you should stop being so self involved and selfish, throwing a hissy fit whenever anet does something that doesn't please you. There are other players in this game, players that love the PvP and don't PvE. They have to live with PvE getting entire new campaigns - the bulk of the content in each expansion I would guess.

This update has been ground beaking for PvP players, a massive step forward in improving the game for them. Could you not maybe find it in yourself to be happy for something that benefits the game as a whole, if not yourself?

So you lost farming with Spirit Bond, and monster agro is a bit funky. Compared to what PvP got today that is a tiny tiny hit. You will get your time when Nightfall comes out and you can dive into the new storyline and miles of explorable area, so just chillax untill then.
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Old Oct 26, 2006, 03:08 PM // 15:08   #32
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Quote:
Originally Posted by Tommy
What if for the players who got no items but millions of cold cash in ther hands? i know tons of ppl got 10+ millions in cash<not ecto no dyes, cash and cash> their buying power will by skyrocketted...
I really never had a lot of cash in the game. Once i sold a chaos axe for 100+10 ectos and right now I have the most money I've ever had in game (which is around 300k). For the most part (90%) of my playing time I've had less then 100k and usually more like 20k. I'm not by any means a huge farmer, I'm not a trader (i hate selling crap), but i like to play and i like my guildies. I like to see the game change, I like to be challenged, I like the community, it's a game and as such isn't changing the world by leaps and bounds to the point that the rich/poor separation isn't going to occur. If it ever did, it would be revolutionary indeed. No game or life situation is able to offer uber for less then the going rate.
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Old Oct 26, 2006, 03:08 PM // 15:08   #33
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Quote:
Originally Posted by Hell Marauder
Creative players will always find a way or make a new build to farm. This update only affects lazy copycat farmers who don't put any thought into making creative builds. Hope this will encourage them to actually "play" the game. Hey, this game is about skills, if you don't like playing with different skills, this game is not for you. I can still solo first part of Elona with my R/W and Me/N, and with a little adjustment, my 55hp monk will be ready to go. Making AI smarter is always a good thing in pc game industry. Don't tell me you don't have a brain to match that of npc's.
I have to disagree here. Smart enemies would probably run circles around you, use cover and set up ambushes. What this update delivers is hardcoded "run when low on health and then do nothing" routine. On the other hand they may as well charge headfirst at the monk in the backline regardless of consequenses. Neither example quite fits my notion of "smart".
And what comes to skill- well thats a bummer- before the update the average party usually had the slightest idea how to run things. Tanks would tie up enemies and take the damage. Nukers would dish out damage and monks mitigate it. Now however tanking is gimped due to scatter, nuking is nerfed and monks- well they'll be taking the hits when manure hits the fan. So instead of strategy we'll get more chaos. But hey, anything goes to promote "skill"?
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Old Oct 26, 2006, 03:11 PM // 15:11   #34
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Quote:
Originally Posted by JR-
Maybe you should stop being so self involved and selfish, throwing a hissy fit whenever anet does something that doesn't please you. There are other players in this game, players that love the PvP and don't PvE. They have to live with PvE getting entire new campaigns - the bulk of the content in each expansion I would guess.

This update has been ground beaking for PvP players, a massive step forward in improving the game for them. Could you not maybe find it in yourself to be happy for something that benefits the game as a whole, if not yourself?

So you lost farming with Spirit Bond, and monster agro is a bit funky. Compared to what PvP got today that is a tiny tiny hit. You will get your time when Nightfall comes out and you can dive into the new storyline and miles of explorable area, so just chillax untill then.
hm why can't anet just seperate the pvpers and pvers? maybe they can make a skill work differently in pvp than pve? some ppl like me just will never ever pvp. pvp is extremely annoying for us we can even stand one sec of pvping?
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Old Oct 26, 2006, 03:16 PM // 15:16   #35
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I think the totaly destroyed the game from their new up-date you need to be super rich to buy any thing good now and they only ways i have ever found to make cash was farming but with this new up-date they messed that up for me and now i quit the game cause of their horrible up-dates which they thought would help the game
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Old Oct 26, 2006, 03:19 PM // 15:19   #36
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Quote:
Originally Posted by XvArchonvX
I have to disagree with the OP on point one and two.

1) Yes, they made enemy AI harder, but henchmen AI is also a LOT better. Since most casual players tend to use henchies most of the time, this works to their advantage.
Havent taken henchies, but Im hopeful. Was pretty bad when I couldnt get Alesia or Lina to rez me, no matter what I did.

Quote:
Originally Posted by XvArchonvX
2) It is NOT hard to get max armor and perfect weapons. Yes, you may not be able to get that perfect rare skin green/gold that goes for 50-100+k, but you can get perfect max collector items VERY easily. The same applies with armor. Farming has never been and still is not a necessity for gameplay, but rather a perk for those who want to upgrade their stuff to be prettier.
Agreed. I wanted some max staves for my ele, so I got collectors, and added the mods I wanted.

Quote:
Originally Posted by XvArchonvX
As for point 3, I don't believe that the AoE effect will be that big of a problem for general PvE use since all damage is not focused on AoE and enemies will be scattered now anyways. I am a bit worried about how the Dervish will work with this, but I honestly don't see this as being that horrible. If anything, I am glad to see that an Earth AoE ele should be able to join up just as well as an SS or MS nuker in PuGs.
Ill have to wait and see on this, as I havent noticed any real change in AoEs like Fireball and Ice Spikes. I dont use DOT AoEs too much, its too iffy about geting full effect for my taste.
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Old Oct 26, 2006, 03:20 PM // 15:20   #37
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I don't see why the 'nerf' would be very bad.
I am playing the game normal, help people getting masters in Cathan missions (timed, so leave loads of white on the ground) and still manage to have to have a decent cashflow.

In real life, I have to work for the money to pay my house, car, electricity, new editions of Guild Wars
When I want an Aston Martin, I have to get an other job or save for a couple of years / decades.
Or get lucky and win the lottery.

The same applies to GW.
When you want something special, you have to work for it.
Farming only excists because people want something special 'now'.
Or within a short amount of time.
And since those specials are rare, this will increase the price.

I have a couple of greens on all characters except my Rt.
Most of them dropped for me during normal play or 'farming' with hench.
I have bought several, but only the cheaper ones (think Willcrusher was the most expencive, bought at 2 ecto, around 12K back then).
I have generated some extra cashflow by soloing for a 15K Kurzick armor, but then Amber prices dropped and most of the cash went to deposit.

On an avarage week of playing, I can generate enough cash for one piece of 15K armor. And that's evening / weekend play since I have a full-time job.
That's about one month of playing before I get a whole armor.
I think that's decent.

Compared to the real world, you could say that I have a somewhat above average income, have a decent house and car and some pocket money.
I can buy my GW copy without saving, but when I want a new computer I have to put some money away for a couple of months.

The farmers want to be little Bill Gates' and Richard Branson's.
They want private jets, loads of cash and stocks and be able to buy whatever they want whenever they want.

There are few people that can afford that in real life, so why should that differ from Guild Wars?
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Old Oct 26, 2006, 03:34 PM // 15:34   #38
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And has been said before, the rich get richer, and the poor stay poor. Just like real life! ....great.

Viva la revolution!
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Old Oct 26, 2006, 03:41 PM // 15:41   #39
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1. damage numbers are TOO BIG, and take out the skill symbols for the damage source. too much info popping up over my character -- this is GW, not super mario.
2. money on Inventory screen needs to stay at the top left, not by the char's foot.

other than that, looks good.

eudas

Last edited by eudas; Oct 26, 2006 at 03:50 PM // 15:50..
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Old Oct 26, 2006, 03:47 PM // 15:47   #40
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I like the bigger numbers. I had trouble distinguishing energy, damage, and other stuff before. Now it's easier for me to see. (:
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